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Recent reviews by datæ

Showing 1-10 of 10 entries
3 people found this review helpful
2 people found this review funny
128.1 hrs on record (87.6 hrs at review time)
gorillas in ranked play ragequitting when they lose gg, nulling the match. Thumbs down because when even the max ranked players are dcing clearly there are no jannies to sweep up the place.
Posted 26 December, 2024.
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53 people found this review helpful
6 people found this review funny
4
2
4
4.7 hrs on record
Game took five hours to beat with baby mode activated (please see the part about Gameplay). Apparently im an shole who never strayed from the given path, judging from the 7 achievements I'm missing related to supposed side content.
Oops.
Guess I accidentally DarkSydePhil'd my way through the game, but maybe it was for the better. Ack ack.

Story

Bad monster kidnaps your sister. Go rescue sister and kill bad monster, who is making people have bad nightmares.
Ok, run-of-the-mill. Boring. But it's the journey that matters, so what's it like?

Enter forest zone. Meet girl (Ashe). Beat her at guitar and invade her head, killing her nightmares. Ashe is now at your service.
Enter autumn zone. Meet girl (Amber). Find her pendant and invade her head, killing her nightmares. Amber is now at your service.
Enter city zone. Barge into a vtuber's house, who gets flustered at your entrance and proceeds to introduce herself... Wait, what? Well, her name is Ellie, which happens to be the name of one of the developer's friends, who has also left a review on this game. Self-insert alert? Whatever.

I'm not going to sugarcoat it, you basically go through the whole game just building a harem. They are also the only characters in the game, barring a demon guy who is definitely not the villain, and gimmick characters you talk to once before never seeing again.
No one outside of these girls and the aforementioned demon guy have a dialogue portrait. Oh, the mayor does. I almost forgot about him!
Actually, I've 'forgotten' all of the characters already. They are not memorable. First girl is in a band and was abused as a kid. The next one had her house burned down as a kid. The third is a vtuber, who is also mentally unstable but I couldn't understand why other than not sleeping or maybe being bullied in school, according to her nightmare's school setting.
The demon guy is just... there. Guiding you to the next chick whose mind you can invade during their sleep so as to make them your companion. Stay classy!

'Ever since you entered Oakheart, whenever I look up at the sky, the only thing I can think about is you.'
This is what Amber will say after all you've done is retrieve a pendant she lost, not even *after* destroying the nightmares plaguing her. You do that part after she falls asleep next to you.
Each of these girls are all over you after 1 minor task and a nightmare sequence. You'd expect some kind of archetype, like the first one being a tsundere until the end, but alas. All of them will lick your boots in record time. The boots of some random underage boy. Uh...

The interactions aren't organic. I'm not given a reason to like these characters, or hate them. They're not interesting design-wise or as characters. Go save a cat or something.
Yes, I missed practically all side-content. If this is what the main game is like, I'm not interested.

...Welcome to the climax of the game! Please kill your sister to save the world.
Buddy, she only got 10 minutes of screen time at the beginning before disappearing. This is not the hard-hitting choice you think it is. Also, I've got the Baby Stick, so we good.
Huh? What Baby Stick? Nothing. Just keep reading, bro.

Dialogue

99% of dialogues consist of standing in one spot. Characters don't move about or play animations. There's an idle yawn animation, so why this principle wasn't applied to dialogues to make them more lively/enjoyable is beyond me.

At SOME points you get to pick dialogue options.
They suck and don't matter.

Enemies

There were no random encounters. I counted 6 regular battles throughout the whole game. By regular battles, I mean there were 9 more which were bosses/special in some way. These are alarming numbers.
The enemies look boring. However near the end there was a flower monster holding akimbo pistols, which looked badass.
For some reason, the game introduces long/held notes as a battle mechanic only at the very end of the game. Why?

Gameplay

Scroll up. See that gif with the pumpkin?
That's the very first enemy you encounter in the game. By that I mean it's the tutorial enemy you face after reading 4 books laid on the ground that teach you how combat works. Look at all those notes!

It's turn based, so you do a rhythm game to accumulate damage, and then another to dodge.
On your turn, each notes you hit increases the damage you'll deal, each notes you miss and misinputs decreases that damage. To put it simply, miss a sequence of notes you aren't PRO enough to land, you will lose all the damage you've accrued. If, somehow, you aren't a beast at the game by the first enemy, every fight from then on will be a long and arduous grind as you try to kill your targets with chip damage.

I am brave, so I got through the two tutorial enemies the game throws at you (by the skin of my teeth), only to promptly get slammed by a boss... that comes right after.
Now, I don't mind being humbled 20 minutes into a game by the very first enemies. What I do mind is that your only option in terms of difficulty settings is either a hidden default of Hard, or being granted a literal baby stick that gives you 9999 ATK and 9999 HP in the accessibility setting.

...Where on God's green Earth are the difficulty settings? This isn't Dark Souls where strategy applies, it's a rhythm game, and unlike the developer, I did not have the luxury of spending 7 years to become a god at it. There is no difficulty curve, as the first enemy was comparable to the last in terms of difficulty (I am not exaggerating).
Wait, WHERE IS the difficulty curve?

Baby Stick prevents you from enjoying the game because, well, you miss out on the combat. Each enemy SEEMS to have unique visuals for their dodge minigame, but I wouldn't know, as I was relegated to Baby Stick mode near instantly. Someone said the rhythm game was iffy, but I wouldn't know, as I was deemed a cripple in need of cheats by the game's tutorial zone. Difficulty settings would go a long way.
Or, you know, not having the first enemies hulk-smash players.

As of writing this, 17.1% of people have the True Ending achievement. 4.5% have the basic ending. I'm assuming you need to fail the finale for the latter, which you can't if you have Baby Stick on. Basically, everyone had Baby Stick on.
The finale is a 10 minutes rhythm game marathon, if you managed to beat that without cheating please touch grass.

Puzzles

The game has several puzzles. They're ok.
I won't elaborate because I'd have to describe them all and that's boring. They're serviceable. That's all.
Shout-out to my friend for bailing me out on the snake one as I got the star placement wrong.

Fourth Wall Breaks

At the start, the game asks for your name. This is great for when you plan to break the fourth wall later. It's also a great way to announce to the player that you are going to be breaking the fourth wall later.
I don't know if the creator gave up, but near the end of the game, well... LOL, everything is breaking down! The code is going cuuhhhraazyyy, look at all the glitches! Oops, your game closed. Again. And again.
Funnily, this part of the game seems to have had the most effort put into it, despite (imo) being the weakest part. At one point you're put through a series of spoofs of other games that I'd much rather play.
Don't do this 'It's All A Game' schtick halfway into your story. Do it at the beginning, or you might as well be throwing everything you've written out the window (not that it was amazing to begin with).
Please do not enter a naughty word in the name box. It is funny, and fun will not be tolerated.


"That's a lot of words, so... should I play this game?"
No.

After beating the True Ending, the game blurted out a tldr .txt in my appdata hinting at a TRUE True Ending where I have to go in some guy's barn or something.
I'm not doing that.
Posted 14 February, 2024. Last edited 14 February, 2024.
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5 people found this review helpful
3 people found this review funny
0.9 hrs on record (0.8 hrs at review time)
COOL music and art style... But the gameplay sucks, most of the time you'll just be holding your sword out like you're jousting, because it's the most effective way to play. Also Slow-mo is worthless unless I'm missing the point, but I can't see what it would be good for considering how fast it runs out

The writing is pretty juvenile stuff so whether you like that part depends on your taste. That's to be expected though when the story is about two idiotic gang-bangers.
I still found some of it funny

The pilot episode doesn't really delve deep though. The only "deep state conspiracy theory" I encountered was laid out to me by a dude slumped over a corner in a back alley, and it was about vending machines.
Posted 19 July, 2022.
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17 people found this review helpful
7 people found this review funny
24.6 hrs on record (15.7 hrs at review time)
Downgrade from Dying Light 1. Does everything worse besides more varied parkour and a better map, ruined by moon gravity. Buy when the price inevitably crashes to under 20 bucks in a year.
Posted 13 April, 2022.
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7 people found this review helpful
11 people found this review funny
10.1 hrs on record (3.5 hrs at review time)
[ADMIN] Nuking US Army team in 5...
[ADMIN] Nuking US Army team in 4...
[ADMIN] Nuking US Army team in 3...
[ADMIN] Nuking US Army team in 2...
[ADMIN] Nuking US Army team in 1...
Posted 2 July, 2021.
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4 people found this review helpful
2 people found this review funny
1.8 hrs on record
Got me good
Posted 17 January, 2021.
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72 people found this review helpful
41 people found this review funny
5.1 hrs on record (5.0 hrs at review time)
Early Access Review
Cheaters can steal host rank in lobbies, send any text in any part of the world for any amount of time, spawn infinite units in rts mode, have infinite currency, ammo, health and spoofed name, use <size> and other meme tags in their name and chat to tell people to fűck off in Comic Sans MS font size 100 and never close said tags so it fűcks up chat forever

Needless to say this game's security is beyond NasaTech.
Posted 16 September, 2019.
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A developer has responded on 8 Nov, 2019 @ 3:54pm (view response)
6 people found this review helpful
13 people found this review funny
105.9 hrs on record (9.9 hrs at review time)
hello, how do I get a refund for this early access game?
Posted 12 May, 2019.
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28 people found this review helpful
17 people found this review funny
51.6 hrs on record (47.6 hrs at review time)
Early Access Review
PedoChat
Posted 10 December, 2017. Last edited 7 August, 2020.
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23 people found this review helpful
5 people found this review funny
2
154.3 hrs on record (147.8 hrs at review time)
Dev team has completely lost it and are trying to make ends meet by releasing cash grab DLCs for the same price you could buy a good indie game for.
Posted 4 November, 2014. Last edited 26 May, 2021.
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Showing 1-10 of 10 entries