The Dream Machine

The Dream Machine

101 ratings
Full Text Walktrough with 💯% Achievements
By LIMUNADE≋
Hello. You must be a gamer Victor. Nice to meet you, I'm a hint Victor. Instead of searching for my unborn child, I decided to wish for as many Victors as I want to and guide them through the whole "game", I call it. As encouragement, I've added achievements for fellow Victors to enjoy. Have fun experiencing, what I've prepared!

If you haven't heard, in 2021 the game was updated and now includes 46 achievements. So, if you lingered to finish this game, it's a good time to do so. This guide includes consecutive achievements with convenient walktrough.

If you follow this guide correctly, you'll get 100% at the end.
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SIDE NOTE
  • The Dream Machine contains random elements in most of the puzzles. Don't worry, you would be properly warned in advance.

  • Check the game settings. There are some useful options (aside from handy hotkeys) that you can set-up. Ie. interaction indicator that marks all interactable objects if you press SPACE.

  • Story related achievements (you can't miss them) would be presented at the beginning of each chapter.

  • It is highly recommended to save often. There are some moments that you could skip resulting in missing achievements or (most importantly) dialogs. Also the game could crash/freeze. Autosave is lifesaver but not a panacea.
Chapter №1 - We Are Like the Dreamer
Originally posted by Aitareya Upanishad:
We are like the spider.
We weave our life and then move along in it.
We are like the dreamer
Who dreams and then lives in the dream.

Story achievements 👀
Related achievements 🤝
Missable achievements 👣
Island Life
Straight Flush
Alicia's Dream
The New House
Move On Out
Too Late for That
Electrical Engineer
End Chapter 1

  • Gather surrounding items: fishing rod, piece of wood(x3) and shovel.
  • Move the rock and pick up the lighter.
  • Use 3 pieces of wood with fireplace and ignite the campfire with lighter.
  • Dig lower middle part with shovel. Take worm from a hole.
  • Combine worm with fishing rod. Use it on forked branch. Wait a bit, click on the rod.
  • Use shovel on the fish and then fry it on the campfire. Wait and pick it up. Eat it by using on yourself.
  • Examine the map. Dig a hole on the south.

  • Deactivate an alarm.
  • Go right (nursery). Examine an open box. Find a telephone at the bottom.
  • Go right again (hallway). Move the box. Attach telephone to outlet.
  • Pick up letter. Read it.
  • Examine the envelope.
  • Go up (kitchen). Pick up an empty box. Exhaust all dialogs with Alicia.
  • Go right (bathroom). Pick up baby oil. IMPORTANT: for the achievement Straight Flush: flush first of the 3 toilets [1/3] in the game (other toilets could be found in chapter 4,5,6 and order doesn't matter).
  • Go back. Go left (living room). Examine an ashtray. Click on torn paper and finish the first puzzle (click on angels to rotate).Have a glimpse
  • Use an empty box on the floor. Sit by the box. Ask about Alicia's dream (exhaust all dialogs).
  • Go right (kitchen). Exhaust all new dialogs again. Receive Alicia's Dream achievement.
  • Go down (hallway). Click on the phone. Exhaust all dialogs.
  • Meet creep Mr. Morton. Have a chat. Go out of the apartment through a door.
  • Call an elevator. Exhaust all dialogs. Use baby oil on elevator. Get to the first floor.
  • Go up (lobby). Talk with mover. IMPORTANT: for the Move on Out achievement get his calling card by choosing -("How...") or 3rd ("But...") dialog options; then ask how to do it and he'll give you a card. Examine it for a phone number. Achievement will be continued in chapter 4 and 5.Receive a crowbar. Get the coat hanger from the troubled sofa.
  • Go back to your apartment. Use coat hanger on Alicia (receive Too Late for That Achievement). Go to your bedroom. Use crowbar on loose floorboard (close to the switch). Solve the puzzle. Another solution
  • Click on camera. Exhaust all dialogs.
  • Get to the first floor. Click on the window. Use hanger to get a key. Open the door.
Chapter №2 - The Little Man Who Wasn't There
Originally posted by William Hughes Mearns:
Last night I saw upon the stair
A little man who wasn't there
He wasn't there again today
Oh, how I wish he'd go away

Story achievements 👀
Missable achievements 👣
Mind Blown
'Naughty, Naughty'
One Down
'I have a Feeling I'm Being Watched...'
End Chapter 2

  • Gather ink pad, stamp, piece of paper, book (dream diary). For the achievement Naughty, Naughty use gramophone handle in exact order: 6 times clockwise, 1 counterclockwise, 3 clockwise.
  • Proceed to the next room. Collect 4 books. Use stamp with ink pad. Stamp piece of paper. Examine the paper.
  • The date is RANDOM. F.e. If you've got "5th of April 1973". Examine related book and search for 5th of April. There you will find words like: heart, stars, sun, waves and moon. Put these books in order on the shelf. Enter the elevator.
  • Go right. Examine Mr. Morton and Dream Machine.
  • Gather sender and receiver devices.
  • Put sender device on Mr. Morton and receiver device on yourself.
  • Go right. Ignore statue with a crown. Proceed to the top most portal.
  • There is a round head statue. Pick up stirrup. Inside the ear pick up rocks. Go the top most portal.
  • There is statue with ladder. Climb it. Gather hammer, anvil and glasses. Climb back.
  • Open a hatchet (check statue's cheek). Grab broken rod.
  • Drop anvil on the ground. Use rod on anvil. Hammer it. Put fixed rod back. Wake the head. Exhaust all dialogs. It's Felix's granddad.
  • Proceed to the bottom portal (round head). Put in statue's ear, in the exact order: stirrup, anvil and hammer. Exhaust all dialogs with Morton's dad.
  • Go into the middle portal (crown head). Open hatch. Put rocks around the center. Exhaust all dialogs with Felix's grand-granddad.
  • Dismantle glasses. Insert lenses into the eye sockets.
  • Proceed through portal (should I call it ark?) in the right order. middle, bottom, bottom.
  • Witness the fight. Axe the tentacle. Have a chat with Felix.
  • Gather devices. Use ink pad on Felix. Transfer handprint on a piece of paper.
  • Proceed left. Use handprint on palm reader. Enter.
  • Examine waste paper basket. Study the note. Code is random.
  • Look at the TV screens. Use remote controller on the right top most tv screen 2 times. Wait a bit.
  • Check any TV for the black corners. Compare black corners and numbers on the screen. Remember which corner translates to which number. That's your 6 digit key.
  • Type the code from the note into the safe pad. Pick up master key. Go back.
  • Use master key. Get back to your apartments (it's second floor, in case you forgot).
  • Attach sender device to Alicia and receiver device to yourself.
Chapter №3 - A Boat Beneath a Sunny Sky
Originally posted by Lewis Carroll:
A boat, beneath a sunny sky,
Lingering onward dreamily
In an evening of July-
...
Ever drifting down the stream-
Lingering in the golden gleam-
Life, what is it but a dream?

Story achievements 👀
Missable achievements 👣
Menial Labour
Tend the Tender
'I May Have Committed Some Light Arson…'
Among the Elite
'Blackmail Is Such An Ugly Word…'
Among The Elite
Two Down
End Chapter 3

  • Go left (to the bar). Loot the bar (take lemon, shaker, gin, sauce, vermouth). Call for the dumb waiter and pick up an empty bowl. Talk with bartender.
  • Go up to deck 2. Go up again to deck 3. Exhaust all dialogs. Head back.
  • Use intercom. Call to the Engineering Department from kitchen. Go left to deck 2 balcony. Exhaust all dialogs. Put poison on the rat hole.
  • Go up inside cabin 3. Exhaust all dialogs. Pick up dishes. Go back.
  • Go back again. Get inside cabin 1. Use poison with yourself on a rat hole. Get back. Go down to bartender. Exhaust all dialogs. Mix gin, vermouth and lemon juice with shaker.
  • Use dumb waiter. Get gasoline. Send dirty dish to the kitchen. Give martini to bartender.
  • Go up to deck 3. Use poison on rat hole. Exhaust all dialogs.

  • Head back to Deck 2 balcony. Exhaust all dialogs. Enter cabin 3. Talk with a guy.
  • Get back to bartender. Converse with him. Go up to deck 2.
  • Use intercom. I recommend you to exhaust all dialogs. Don't skip on humor!. Call the kitchen from the restaurant. Say the soup was too mild. Head down. Call for dumb waiter and take hot sauce.
  • Get back to intercom. Call the kitchen from the restaurant. Say that soup is too cold. Combine bowl with gasoline. Get down and send oily soup to the kitchen.
  • Head to deck 2 balcony. Exhaust all dialogs. Receive a key, you killer!
  • Go right and enter cabin 2.
  • Examine the book on the table. Flip through the pages. Gather scalpel and the note.
  • Solve the puzzle
    Last Warning: I Know What You've Done. I Have Proof. Give Me What I Want Or Face the Consequences.

  • Head to deck 3. Receive a promotion.
  • Enter cabin 1. Look at the radio.
  • Enter cabin 3. Exhaust all dialogs.
    Use scalpel on the badge. Turn into 69. Proudly wear it. Compromise Victor 9 with a person of your choice.
  • Enter cabin 2. Look under the sink.
  • Get back to bartender. Use scalpel on yourself. Mix Blood, Vermouth, Gin, Worcestershire sauce, Lemon and Hot Sauce. IMPORTANT: I recommend you to make a save here. In order to get an achievement Tend The Tender, you don't have to give him a Bloody Marry.
  • Assuming you've made a save. Send Bloody Mary to the Bridge. Talk with bartender to get a note. It's a key to the puzzle. Remember your numbers. Load the save.
  • Send Bloody Marry to the bridge and don't talk with bartender. Use radio with your own numbers on the marked spots. Get 3 notes.
  • Go inside any of the cabins. Use porthole in the door. Use notes. Properly place them together.
  • Head to deck 2. Click on the mermaid. Examine the head. Put your finger in it’s mouth. Examine the book.
  • Head to deck 3. Exhaust all dialogs.
  • Use intercom near the door and enter.

  • Converse with Alicia.
  • Examine fuse box. Click on all switches once.
  • Pick up the bone.
  • Use gasoline on the coal chute. Use bone on the coal chute. Pick up the bone shards.
  • Interact with fresh body. Mix rust, gasoline, lemon, bone and gin. Feed poison to Victor 9.
  • Climb up rope. Get back to Sun Deck.
  • Exit the Dream.
Chapter №4 - Get out as Early as You Can
Originally posted by Philip Larkin:
Man hands on misery to man.
It deepens like a coastal shelf.
Get out as early as you can,
And don't have any kids yourself.

Story achievements 👀
Related achievements 🤝
Missable achievements 👣
Doctor Sleep
Straight Flush
The Teddy Bear's Lament
Party Pooper
Move On Out
'I Like To Watch'
Three Down
End Chapter 4

  • Pick up the devices. Go to Morton's Office (1st floor, right door).
  • Use handle: clockwise 6 times , counterclockwise, clockwise 3 times. Enter.
  • Loot everything: water faucet, Mr Morton's notebook, lighter (inside ashtray), 5 types of petals. Examine the desk and loot pestle, beaker, pills.
  • Examine the notebook. Rip off the page with the cupcake and pizza sauce resulting in sleeping powder recipe. Remember it. The requirements vary with each playthrough.
  • Combine 2 pages to form a picture like this: and insert the code. STILL DON'T GET IT?! Why do you play at this point? Alright, the code is 284691. Proceed.
  • Flush the toilet (Straight Flush 2/3 achievement progress) and pick up pills.
  • Insert water faucet into cactus root (sweet sound of progress).
  • Open the faucet and collect cactus sap with the beaker. Go back.
  • Examine desk. Yeah.. Open valve. Ignite burner with the lighter. Place required pedal on the spoon and hold it above the burner until white steam stopped to appear. Repeat until done.
  • Use dried petals and pills on the mortar. Don't sneeze it Combine powder with the beaker. If done right you would get a dialog.
  • Not go to the 2nd floor. Enter the door on the left. Go up to the bathroom.
  • Flush the toilet (Straight Flush is done). Go back. Enter the kitchen.
  • Doze an old lady (and her friends) by using the sleeping powder on teapot.
  • Go to living room. Join Edie's company. Ask Edie for a cup of tea.
  • Remind Edie that the tea is getting cold.
  • Put the sender device on Edie. Put the receiver device on yourself.
  • Use the wall. Put kitchen to the left of the living room.
  • Go left. Pick up the photo. Arrange the photos in an angle: kitchen on top, hallway below living room to the right. Go back.
  • Go left. Go up. Pick up torn photo.
  • Use the wall. Use torn photo on the kitchen photo. Put to the left of the living room.
  • Go left. Pick up and examine the photo.
  • Use the wall. Form the same angle again and use the photo on the hallway.
  • Go left. Pick up the photo. Go back.
  • Use the wall. Remove photo of the man from the hallway. Put bedroom photo to the right of the kitchen.
  • Enter it. Pick up and examine new photo. Go back.
  • Use the wall. Put both pictures on the kitchen photo. Pick up a bathroom photo there. Go back.
  • Use the wall. Replace both pictures from kitchen to bedroom. Pick up house photo (in case you can't pick it up wait till you get granny photo).
  • For the achievement I Like To Watch' replace hallway with bedroom. Click on the window.
  • Use the wall. Replace kitchen with the bathroom. Pick up photograph and examine it. For the The Teddy Bear's Lament achievement talk with him and told him that you are the owner. Listen for the whole song without interruption (I guess it's also could be done in chapter 6. Ask Legion to make yourself comfortable and do the same as above). Go back.
  • Use the wall. Insert 3 photos in the hallway. Place house photo to the left. Enter the house.
  • Pick up door stop and use it.. well, you've guessed it, on the door.
  • Go to back yard. Exhaust all dialogs.
  • Go back to the wall. Pickup old woman photo.
  • IMPORTANT: for Move On Out, on your way back to Eddie, use a phone and call Dixon & Son (or preferably exhaust all dialogs). Go back to the old Eddie and give her the photo. Choose to cut the photo.
Chapter №5 - Gaze into the Abyss
Originally posted by Friedrich Nietzsche:
Battle not with monsters,
lest ye become a monster,
and if you gaze into the abyss,
the abyss gazes also into you.

Story achievements 👀
Related achievements 🤝
Missable achievements 👣
Big Boy
Move On Out
Crank Caller
Five Down
Angry Neighbour
End Chapter 5
The Pumpkin Prince
Grave Robber
The Secret Glades
'You've Always Been The Caretaker'

  • Gather devices. Go to the first floor.
  • Enter lobby. Talk with the postman.
  • Go the basement. Examine Morton's body. Remove Morton's face of the card.
  • Examine the notebook. Take your photo. Insert into library card.
  • Use card on the mailman. Interact with mailbox and open (everything) Willard's box (top left). Examine the bill.
  • Go to the basement. Enter surveillance room. Attach canister to the bottom slot of strange machine. Use sleeping powder on the funnel on top.

  • For move on out achievement put the dial to 1.
  • Examine TVs. Gas mover. Use devices and enter his dream.
  • Told him that you got bored and take the beer. Use it on the table. Get rid of tentacle.
  • Get back to surveillance room. Put the dial to 6
  • Examine TVs. Call Willard and put him on hold. Put him on hold 4 times and such HORRIFIC action would reward you with crank caller achievement. Press the button.
  • Before entering his room call the door to the left. For the angry neighbor achiv. you need to be eh.. cocky. First, insist on talking with her.
  • Now enter left door. Increase the volume of the radio to the max. After the conversation enter her apartment. Enter kitchen. Achiv. is yours and since we started..
  • Enter elevator. Press alarm button. After the conversation enter basement. Put the dial on strange machine to 7. Push the button.

  • Enter Willard's dream. Go south.
  • Talk with abyss. Remember both symbols. Turn back.
  • Go east. Move the telescope to the corresponding symbol to your left (in abyss location). Turn back.
  • Go west. Same but right side icon. Turn back.
  • Go north. Examine tile.
  • Go south. Take prism.
  • Go north and use prism on the cube. Twist the beam towards north.
  • Enter north. Pick up the gun.
  • Twist the beam towards south. Go south.
  • Inspect tile and turn it once.
  • Go east. Gun yourself down, pick up prism. and ... re-gun yourself to normal size. Get back.
  • Now proceed west and use enlarged prism rod to form a bridge. Pick up prism mirror and rod. Get back.
  • Go east. Use gun on yourself and insert prism rod into indentation. Use gun on yourself and pick up large prism rod after you enlarged yourself. Move back.
  • Put prism rod in doorway and place prism mirror on cube (I recommend you to explore both gaps).
  • Squeeze through left angle. Enlarge yourself and follow red beam. Pick up the staff and get back to the main room.
  • Turn east to the indentation. Make it to normal size. Back to main room.
  • Squeeze thorough right angle. Activate staff on the beam.
  • Exit the dream.

  • Go to another door. Use devices.
  • Proceed left. Steal lid. Enter house.
  • Pick up yarn, bandages. Right.. *ehm* talk with the man. Out of the house.
  • Go left. Go left again. Pick up shovel and boards to the left of it. Turn right. After the scene walk further left.
  • Exhaust all dialogs. Go back.
  • Use bandages on the blood and on yourself. Turn right.
  • Go north. Turn right. Proceed further. Pick up forked twig.
  • Go back to the crossroads and turn left this time. Talk with scout. For the achievement the pumpkin prince go left.
  • Talk with.. yeah.. pumpkins? In order to get the achievement have a chat with them from time to time.
  • Go back to the mob. Talk with them. Proceed east.
  • Pick up handles from the catapult. Talk with the knight. Pick him up. Proceed right.
  • Dig a hole in the upper right corner. Put the knight to his resting place.Go back.
  • Walk north. Turn right.
  • Pick up berries. Now turn back all the way to the small trap cage (don't forget to check on your kingdom).
  • Attach yarn to the forked twig and use it on cage. Place berries inside and re-enter the area. Pull yarn. Confess to your crimes.
  • Walk to the old ruins. Examine wall.
  • Walk left. Wake Selma. Push TVs out.
  • Reach to scout and give her boards, handles and lid.
  • Walk to squirrel. Examine door. Exchange whistle for it. Get back to scout.
  • Give door to scout and receive a bow,
  • Walk back to the wall. Enter doorway.
  • Combine twig with bow. Shoot.
  • Get back to the beginning, Exit the dream.

  • Jump into Willard's dream.
  • Cross void.
  • Go the witch. Use gun to ♥♥♥make yourself small. Go out.
  • Pick up an egg from nest. Go back to crossroad.
  • Turn right twice to reach the lake. Use staff on lilies to form a path. Use gun and take water lily. Turn left.
  • Enter house through rat hole. Pick up burnt lime.
  • Enter the graveyard. Use staff on the grave. Pick up dirt. For the achievement grave robber take staff back (you'll get it close the end of chapter).
  • Comeback to Selma. And pick a yarn. Go to knee-less squirrel.
  • Talk with it. Make yourself small. Use yarn on acorn and pull it once you've big enough. Stroll back to witch.
  • Enter witch house (you didn't forget to check up on your pumpkin kingdom, are you?).
  • Put all ingredients into the cauldron.
  • Use potion. Pick up ladder and barrel (near Selma's house). For the achievement the secret glades walk somewhere in-between zone and use potion again thus reaching inaccessible area.
  • Fill barrel with water. Use ladder on the old mill (vampire house).
  • Get back to mob. Tell them about vampire. Enter the house through the hole. Have a chat. Get out.
  • Use potion. Use barrel with water on the house. Pick up ladder. Enter the house. Use ladder on the bed. Get out.
  • Go back to Willard's realm (through wall).

  • Squeeze through left panel.
  • Make yourself gigantic. Climb stairs.
  • Look through window. Examine the draft.
  • Comeback to Selma's dream (check the pumpkins).
  • Enter into the vampire.
  • Increase in size.
  • Decrease in size. Talk.
  • Exit the dream.
  • For the achievement You've Always Been The Caretaker go the basement. Talk with the machine (save before). Choose "Sounds intriguing..." and then 1 or 2 option.
  • Otherwise go the 2nd floor.
  • Enter your apartment and use devices on your wife and yourself.
Chapter №6 - Awake, Awake, My Little Boy
Originally posted by William Blake:
Awake, awake, my little boy.
Thou wast thy mother's only joy.
Why dost thou weep in thy gentle sleep?
Awake, thy father does thee keep.

Missable achievements 👣
Story achievements 👀
Old Friends
Through The Looking Glass
Thy Kingdom Come
The Ultimate Promotion
Heart Of Gold
End Of The Line
Six Easy Pieces
End Chapter 6
Retroactive Abortion
Deliver Unto Me

  • Open the door. Talk.
  • Enter Morton's office. Talk about noise music with "Alicia".
  • Repeat void lines. Wish for something to look at. Switch places with reflection.
    Infiltrate into the kitchen. Flap one's tong with Alicia. Proceed left and make a table.
  • Further verbalize with your wife.
  • Move to the bathroom. Converse.
  • Open fridge. Proceed west until you see some blurry figure. Approach it.
  • Ignore all useless prayers except one. Rehearse.
  • Walk off stage. Use key on the door.
  • Push the button few times... Yeah, that's some heavy writing right there.
  • Turn on the light and leave.

  • For the achievement old friends visit Eddie (door on the left).
  • Call elevator. Open stairwell door with the key. Proceed.
  • Go to the basement and pick up a map (that's your quick travel option!).
  • Enter lobby. Pick up coat hanger. Leave estate.
  • Open lid and gather everything. Go to bar.
  • Acquire unknown liquor. Go to deck 3. Enter the door.
  • Use intercom. Call engineering. Dive into "coal" room.
  • Fuel the furnace.
  • Call engineering. Full steam ahead!

  • Travel to Martin's dream. Pick up twig (I guess).
  • Go north and pick up a gun. Go to cruise ship.

  • For the achievement thy kingdom come you need to use gun on yourself and enter 3 rat holes. In case you don't remember where they are:
    1. deck 2 balcony
    2. cabin 1
    3. deck 3
  • Now go to Selma's dream.
  • Enter house and pick up yarn.
  • For the achievement heart of gold seek the lake. Use fishing rod on the water. Give locket to the strange girl.
  • Go the old mill and visit the vampire. To the left of the kiln there is a rat hole. Enter it.
  • Have a conversation and you'll get a crown.
  • Go the the witch and gather magic potion.
  • Sail to the center.

  • Follow the path.
  • Pick up dirty scroll. Examine it. For the achievement six easy pieces you need to find 6 maps.
  • This is a special location and there is no fixed route. Once you leave one location you are randomly reach another. With the help of magic potion you can fix it thou. I would list all of them anyway. Don't forget to talk with Victors in order to proceed.
    * crossroad with God: talk with God old Victor, read number on the phone.
    * cinema: talk with film-buff middle aged Victor.
    * teenage pond: use crumbs on fishing rod and fish in the pond. Reel in when it's starts shaking. Kill the fish and examine it. That's the place of young Victor.
    * crib: talk to baby Victor.
  • Exhaust all dialogs with mid-aged Victor (assuming you did it), give him unknown liquor and take evacuation plan on the wall.
  • Search for contemporary Victor and follow him. After the conversation with old and middle aged Victors you can find him near skeletonized Victor. Follow him.
  • Have a conversation. Get to cruise ship (don't forget about quick travel function!).
  • Call kitchen and ask for food.
  • At the mean time, choose any rat and crown it to get the thy kingdom come achievement.
  • Get soup from dump waiter.
  • Award contemporary Victor with his meal (you don't need blank page to progress but you need it for achievement).
  • Inquire about the fight between baby and mid-aged Victors. Ask more about young Victor.
  • Get the map near baby Victor's crib (to the left while zoomed). Travel to house.
  • Use the phone in the basement and call old Victor. Choose last option (thus repeating our own prey). Quick travel to dreamscape.
  • Pick up old Victor's map. Travel to Edie's dream.

  • Use wall. Put down maps in the correct order. Remember the path.
    -left to right upper row: old Victor's, evacuation, baby Victor's
    -bottom row: unfurled scroll, blank piece, young Victor's

  • Travel to center.
  • Follow the correct order. From the boat: north, north, east, south, east, east.
  • Squeeze through *ehm* vagina.
  • Save after talking to fetus Victor. Either kill him with hanger/twig (retroactive abortion) achiev) or pull him with yarn/twig (deliver unto me). I'm not judging.
  • Enter passage.
Chapter №7 - Where I end
Originally posted by Thomas Edward Yorke:
There's a gap in between
There's a gap where we meet
Where I end and you begin

Story achievements 👀
'I Woke Up And One of Us Was…'

  • Follow the path thought the fabric of the Universe.
  • Talk to child.
  • Use fishing rod on a branch.
Complete your inner artistic taste with marvelous masterpiece
13 Comments
Convenient Spider 19 Nov, 2023 @ 9:04am 
Thank you. I could never find the time to finish my own guide. I stopped after I couldn't access it due to Steam servers being down.
L3M.Starecrow 9 May, 2023 @ 10:13am 
Chapter 6 Story and missable are back-to-front.
I found if you want to get "The Pumpkin Prince" on chapter 5, you have to talk to everyone and ENTER via Selma's dream instead of Willard's for the final complete status check.
oreo 5 Mar, 2023 @ 8:32am 
+rep thanks for ur work :victor:
LIMUNADE≋  [author] 12 Nov, 2022 @ 7:11am 
Dear Victor, thank you for noticing. Happy to inform you that the issue has been fixed. :crafting:
[Touhou]CrazyPanzer 11 Nov, 2022 @ 6:30pm 
You misplace the "story achievements", "Related achievements" and "Missable achievements" at the head of Chapter 5. Other parts are perfect. Thanks for the great work!
RAZMINKA 1 Sep, 2022 @ 1:56am 
+rep
赳赳武夫公侯好仇 22 Jun, 2022 @ 7:01am 
You are fantastic! I think you're THE ONLY one who can explain how to get the achievement "Move On Out". I've spent 4-5 hours searching for the explanation, but no one else online can clarify how to get rid of tentacle! Anyway, thanks a lot.
roobitz 27 Mar, 2022 @ 7:22pm 
Just a tip - if you don't turn off the alarm clock after waking up in Chapter 6 after switching places with your reflection, the "Through The Looking Glass" achievement won't trigger. I just walked out of the room without turning the alarm off and the achievement didn't trigger.
Bocchi-chan 2 Dec, 2021 @ 4:48am 
You are welcome! :fluffystore_purin1:
LIMUNADE≋  [author] 2 Dec, 2021 @ 4:08am 
Muchas gracias, señor.:theredstar: