Almighty: Kill Your Gods

Almighty: Kill Your Gods

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Gauntlets and Crafting Mechanics
By LIMUNADE≋
Everything about gauntlets, tiers, crafting and sigils. Gauntlets showcase designed better than in the game itself.

This guide is designed to ease the understanding of crafting mechanics. So, hope in and enjoy the information flow. You would be a killing machine at the end!
   
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Introduction
This game follows simple mechanics of crafting. There are bases, prefixes and suffixes (in more complex games both being used). In Almighty crafting is not that complex because (at least for now) it is mostly relay on separate instance of prefixes and suffixes. Sigil enchantment is another crafting layer.

  • For gauntlets the base is.. Well, Gauntlet.
  • For amulets, ability itself is base. F.e. Morning Star is an ability, so Morning Star amulet is base. If we add prefix Luna to Morning Star amulet, it would make a combination of prefix + base.
  • Signature gauntlets and amulets are suffixes. Tier + Base + Suffix. F.e. Exalted Gauntlets of Myrddin.
Almighty follows tier system which looks like this:
Futher you go, the more complex gear you need.

Currently there are 11 basic gauntlets which you can craft plus 11 fixed gauntlets which you can buy only at quartermaster store (scroll right to signature bar) or find in almighty caves. For reference we would call them signature gauntlets.

The difference between signature and basic are fixed stats and special fixed sigils. Signature gauntlets' percentage usually higher than basic and special inscribed sigils got much higher numbers than crafted version. Hence every signature gauntlet got special name (more on that down below).
Basic Gauntlets #1
Gaunlet
Stats Info
Wolf
  • Health
  • Melee DMG
    Bonuses
Crit %
1-3
3-5
5-7
7-9
11-13
Crit DMG %
9-11
13-17
18-22
27-33
37-43
Max Health %
1-5
5-10
10-15
15-20
20-25
Melee DMG %
1-10
10-20
20-30
30-40
40-50
Accuracy
0-1
Stability
0-1
Lone Wolf
  • Melee DMG,
  • Health Regen,
  • Magic Power
Crit %
1-3
3-5
5-7
7-9
11-13
Crit DMG %
9-11
13-17
18-22
27-33
37-43
Max Health %
0.1-5
5-10
10-15
15-20
20-25
Melee DMG %
10-20
20-30
30-40
40-50
50-60
Health Regen %
5-10
10-20
20-30
30-40
40-50
MAX Health and Magic %
5-10
10-15
15-20
20-25
25-30
Accuracy
0-1
Stability
0-1
Dire Wolf
  • Melee DMG,
  • Crit: Chance & DMG,
  • Charge DMG
Crit %
1-3
3-5
5-7
7-9
11-13
Crit DMG %
9-11
13-17
18-22
27-33
37-43
Max Health %
1-5
5-10
10-15
15-20
20-25
Melee DMG %
1-10
10-20
20-30
30-40
40-50
Accuracy
0-1
Stability
0-1
Talon
  • Slam DMG,
  • Less Drain when Gliding,
  • Health Boost When Carrying Kindred,
  • DMG V Lost
Crit %
1-3
3-5
5-7
7-9
11-13
Crit DMG %
9-11
13-17
18-22
27-33
37-43
Max Health %
1-5
5-10
10-15
15-20
20-25
Slam Attack DMG %
10-20
20-30
30-40
40-50
50-60
  • Glide Drain Reduction,
  • Health to Carried Kindred 👀,
  • DMG V Lost,
  • Melee DMG
1-5%
5-10
10-15
15-20
20-25
Accuracy
0-1
Stability
0-1

Basic Gauntlets #2
Gaunlet
Stats Info
Pack
  • Health and DMG Reduction when in coop,
  • Faster Amulet Recharge when in coop
Crit %
1-3
3-5
5-7
7-9
11-13
Crit DMG %
9-11
13-17
18-22
27-33
37-43
Max Health
Pack: Health Regen % per Alpha (2-4)
Pack: DMG Reduction % per Alpha (2-4)
Pack: Amulet Cooldown % per Alpha (2-4)
1-5%
5-10
10-15
15-20
20-25
Melee DMG %
1-10
10-20
20-30
30-40
40-50
Accuracy
0-1
Stability
0-1
Luna
  • Melee DMG,
  • DMG at night
Crit %
1-3
3-5
5-7
7-9
11-13
Crit DMG %
9-11
13-17
18-22
27-33
37-43
Max Health %
1-5
5-10
10-15
15-20
20-25
Melee DMG, DMG at Night
1-10%
10-20
20-30
30-40
40-50
Accuracy
0-1
Stability
0-1
Hammer
  • Slam and Charge DMG,
  • Health by hitting downed enemies 👀
Crit %
1-3
3-5
5-7
7-9
11-13
Crit DMG %
9-11
13-17
18-22
27-33
37-43
Max Health,
Shield Size,
Shield Reflect DMG
1-5%
5-10
10-15
15-20
20-25
Melee DMG %
10-20
20-30
40-50
50-60
60-70
Charge DMG,
Slam Attack DMG
1-10%
10-20
20-30
30-40
40-50
Accuracy
0-1
Stability
0-1
Predator
  • Additional DMG against monsters, guardians, gods
Crit %
1-3
3-5
5-7
7-9
11-13
Crit DMG %
9-11
13-17
18-22
27-33
37-43
Max Health,
Melee DMG,
DMG V Gods, Monsters, Guardians
1-5%
5-10
10-15
15-20
20-25
Accuracy
0-1
Stability
0-1
Ancestor
  • Endurance and Survivability
Crit %
1-3
3-5
5-7
7-9
11-13
13-15
15-17
17-19
Crit DMG %
9-11
13-17
18-22
27-33
37-43
25-30👀
30-35👀
35-40👀
Health and Magic
Health Regen
Reduce Status DMG
Sprint Drain Reduction
Max Health
0.5-2%
2-3
3-4
4-5
5-6
6-7
7-8
8-9
Accuracy
0.1-0.7👀
Stability
0.1-0.7👀
Signature Gauntlets #1
Gaunlet
Stat Info
Talhearn
    SIGILS:
  • Winters Fury (ability) 30%^4(+10)
  • All Power Stone DMG 30%^4(+10)
Crit %
10
12
14
15
Crit DMG %
20
30
35
40
Max Health %
30
40
50
60
Melee DMG %
25
30
35
40
Accuracy
1
1
0👀
0👀
Stability
10
10
0👀
0👀

DMG V Gods, Guardians, Monsters %
25
30
50
60
Gwydion

    SIGILS:
  • The Void (ability) DMG overtime increase 40%^4(+10)
  • All Melee DMG 40%^4(+10)
Crit %
13
14
15
16
Crit DMG %
43
45
47
49
Max Health %
20
30
40
50
Accuracy
1
Stability
10

Health and Magic, Health Regen %
10
15
20
25
Sprint Drain Reduction %
10
20
30
40
Reduce Status DMG %
20
30
40
50
Gwyon
    SIGILS:
  • All Power Stone DMG 40%^4(+10)
  • Max Health 40%^4(+10)
Crit %
13
14
15
16
Crit DMG %
35
40
45
50
Max Health %
25
30
35
40
Melee DMG %
40
50
60
70
Accuracy
1
Stability
10


Health Regen %
40
50
60
70
Health and Magic %
20
30
40
50

Taliesin

SIGIL
Prism Stone DMG 5%^8(+5 for each tier)
Crit %
1
3
5
7
9
11
13
15
Crit DMG %
5
10
15
20
25
30
35
40
Max Health %
5
10
15
20
25
30
35
40
Melee DMG %
10
20
30
40
50
60
70
80
Accuracy
1
Stability
10
DMG Day %
10
20
30
40
50
60
70
80
Aneirin

    SIGILS
  • Increase healing stone STR 5%^8(+5 for each tier)
  • Awens Blessing STR 5%^8(+5 for each tier)
Crit %
1
3
5
7
9
11
13
15
Crit DMG %
5
10
15
20
25
30
35
40
Max Health %
5
10
15
20
25
30
35
40
Melee DMG %
10
20
30
40
50
60
70
80
Accuracy
1
Stability
10

Gold Find %
10
20
30
40
50
60
70
80
Signature Gauntlets #2
Gaunlet
Stat Info
Elffin
    SIGILS:
  • Solar Shield (ability) 50% ^(+10)
  • Shields reflect projectiles back 50% ^(+10)
Crit %
9
10
11
12
Crit DMG %
20
30
40
50
Max Health %
25
30
40
50
Melee DMG %
70
80
90
100
Accuracy
1
Stability
10

Slam Attack DMG, Charge DMG
50%
60
70
80
Shield Reflect DMG, Shield Size
25%
30
35
40 but stat for shield size is missing 👀
Arofan
    SIGILS:
  • Pack (health regen) 40% ^(+10)
  • Iron Sides 40% ^(+10)
  • Pack (dmg reduction from gods) 40% ^(+10)
Crit %
15
20
25
30
Crit DMG %
40
45
50
55
Max Health %
25
30
35
40
Accuracy
1
Stability
10

MAX Health and Magic %
50
55
60
65
Health Regen %
40
45
50
55
Lleu
    SIGILS:
  • Power Stone DMG 50% ^(+10)
  • Sun Stone 50% ^(+10)
  • Morning Star (ability) 40% ^(+10)
  • Moon Stone 50% ^(+10) ^(+10)
Crit %
15
18
21
24
Crit DMG %
40
45
50
55
Max Health %
35
40
45
50
Accuracy
1
Stability
10

DMG Day %
40
45
50
55
DMG Night %
50
55
60
65
Morfran
    SIGILS:
  • Blaze of Glory (ability) 40% ^(+10)
  • Melee DMG 40% ^(+10)
Crit %
13
14
15
16
Crit DMG %
13
23
33
43
Max Health %
25
Accuracy
1
Stability
10

Melee DMG, Melee Crit
60%
70
80
95
DMG Reduction While Melee %
20
30
40
50
Charge DMG %
50
60
70
80
Myrddin
    SIGILS:
  • Morning Star (ability) DMG 20% ^(+10)
  • DMG against gods 20% ^(+10)
Crit %
13
14
15
16
Crit DMG %
33
43
53
53👀
Max Health %
25
30
40
50
Melee DMG %
25
Accuracy
1
Stability
10

Moon Stone DMG, Sun Stone DMG
40%
50
60
70
Drain Glide Reduction %
25
30
40
50
Slam Attack DMG %
50
60
70
80
Healing👀
    SIGILS:
  • Healing Restore magic 10%
  • Healing Stone 10%
Stats/Tiers
Crit %
1
Crit DMG %
5
Max Health %
5
Melee DMG %
10
DMG V monsters %
5
DMG V gods %
5
Accuracy
1
Stability
10
Crafting and Sigils
Here is a list of all useful sigils you should have (aiming for default playstyle).
School Type
School 8/8 Bonus
Sigils You Should Aim for
Note
Defender Sigil
20% damage reduction
ACTIVE - Some damage is absorbed and converted to magic
Only 1 but highly useful!
Fighter
25% increased melee damage
SUCKER PUNCH - Increase to melee crit chance
Same as sorcerer. Situational and up to your style.
Healer
20% increase to healing
PALADIN - Heal yourself when healing an ally
VAMPIRIC - Gain health back when damaging enemies
THE FINGER - AOE DMG on enemy death
VAMPIRIC is a must.
Killer
25% increased accuracy
HUNTERS LUCK - Increase crit chance
DRAIN - Damage done to enemies replenishes some Magic
MARTYR - AOE Explosion on enemy death
DRAIN is another musthave sigil! MARTYR a good option if you have switching to bomb stones.
Lone wolf
50% auto revive chance
DEFENDED - Damage reduction
HUNTER - Crit chance increase
Pack Hunter
25% bonus pack XP
ALPHA - Increase to bonus XP and gold when killing enemies in Pack
ANCESTORS - Increase to XP gained when in Pack
COOL HAND - Increase to Amulet cooldown on killing an enemy when in Pack
Bonus XP helps to gain lvl quicker.
Scavenger
25% gold multiplier
SCAVENGER MAGIC - Magic gained from picking up loot
Good to gain mana while you are exploring the map etc. Worth a slot.
Sorcerer
20% Power Stone damage
None
Obviously upgrade whatever stone you use. Personally I prefer any "shot" stones. They deal an absurd amount of dmg and it feels like shotgun which is nice.
Warlock
25% quicker amulet charge
None
Up to you
Mythical
25% increase to health and magic
ADRENALIN - Reduction in magic drain during sprint and charge
HARD - Increase all Power Stone damage
FAMOUS - Increase to magic reserves
EXHAULTED - Magic drain while gliding reduced
Mostly great QoL, including 8/8 bonus
Builds from Users
Here is an interactive section. This is an ultimate test for how you consumed all the information above. Post your builds in the comment section and let me, and other players judge.